PHP Architecture
This document describes the core PHP design of Display Builder for contributors and module integrators. For the data formats that this architecture reads and writes, see Internals.
Instance entity
display_builder_instance (src/Entity/Instance.php) is the heart of the module. It stores the working state of a builder session — the source tree, undo/redo history, and profile reference — and exposes the high-level API used by controllers.
Always type-hint against Drupal\display_builder\InstanceInterface.
The instance delegates all tree operations to SourceTree and provides:
addToRoot()/addToSlot()/move()/update()/delete()— tree mutations (each pushes to history)undo()/redo()/restore()— history traversalgetCurrentState()— the resolved tree as a flat array for debugginggetPathIndex()— theSourceTreepath index cache
SourceTree — normalized tree engine
src/SourceTree.php stores the tree as three flat maps:
| Map | Contents |
|---|---|
$nodes |
Raw node data keyed by node ID |
$structure |
Parent/slot relationships keyed by node ID |
$root |
Ordered list of root-level node IDs |
This enables O(1) mutations regardless of nesting depth. To locate nodes efficiently, SourceTree maintains a $pathIndex cache built via buildPathIndex().
Critical rules:
- When moving nodes, always remove first, then re-calculate the target parent's path from the updated tree before attaching. Array index shifts after removal make the pre-removal path stale.
remove()re-indexes parent arrays viaarray_valuesto keep paths consistent.moveToSlot()includes anisDescendant()guard that prevents circular / ancestor moves.
API-first controllers
The UI is powered by a RESTful API defined in display_builder.routing.yml. Controllers are thin entry points — they load the instance, delegate business logic to the instance entity, dispatch an event, and return an HTML partial for HTMX to swap.
ApiControllerBase provides the shared plumbing:
loadInstance(string $id): InstanceInterfacecreateEventWithEnabledIsland(string $event_id, ...)— typed event factory using amatch()expression; returns the correct typed subclass per event IDbuildOobResponse(DisplayBuilderEvent)— collects island results and builds the out-of-band HTMX response
Never put business logic in controllers. Mutations belong in InstanceInterface methods; side effects belong in event subscribers.
Event system
After every tree mutation, the controller dispatches a Symfony event. The event then fans out to every enabled island plugin so each can update itself via HTMX out-of-band swaps.
Event name = method name contract
Every constant in DisplayBuilderEvents is set to the camelCase island method name it maps to:
const ON_PUBLISH = 'onPublish';
IslandFanOutTrait::dispatchToIslands() uses this convention to call the right island method generically. Any new event must follow this rule.
Typed event classes
| Class | Extra fields | Used for |
|---|---|---|
DisplayBuilderEvent |
— (base) | ON_HISTORY_CHANGE, ON_RESTORE, ON_REVERT |
DisplayBuilderNodeEvent |
string $nodeId |
ON_ATTACH_TO_ROOT, ON_MOVE, ON_UPDATE |
DisplayBuilderSlotEvent |
string $nodeId, string $parentId |
ON_ATTACH_TO_SLOT |
DisplayBuilderDeleteEvent |
?string $parentId |
ON_DELETE |
DisplayBuilderDataEvent |
array $data |
ON_ACTIVE, ON_PUBLISH |
Always type-hint subscriber handlers against the specific subclass, not the base DisplayBuilderEvent.
Fan-out: IslandFanOutTrait
src/Island/IslandFanOutTrait.php contains the canonical fan-out algorithm. Any event subscriber that needs to forward events to islands should use this trait (the using class must provide IslandPluginManagerInterface $islandManager).
dispatchToIslands(event, method, parameters)— for core events listed inMETHOD_INTERFACE_MAPdispatchCustomEventToIslands(event, method, island_interface, parameters)— for submodule-defined events; accepts an explicit interface so the instanceof check resolves correctly
METHOD_INTERFACE_MAP maps each method name to the sub-interface that declares it. Islands that do not implement the required interface are silently skipped — no changes needed in existing islands when new events are added.
See Adding a custom island event for a complete walkthrough.
Island plugin system
Islands are Drupal plugins (src/Plugin/display_builder/Island/) annotated with #[Island(...)]. All island layer code lives in src/Island/.
Event sub-interfaces
Island event methods are split into four focused interfaces. Islands only implement what they need:
| Interface | Methods |
|---|---|
IslandStructureEventsInterface |
onAttachToRoot, onAttachToSlot, onMove, onUpdate, onDelete |
IslandLifecycleEventsInterface |
onHistoryChange, onRestore, onRevert |
IslandSaveEventsInterface |
onPublish, onPresetSave |
IslandActiveEventInterface |
onActive |
IslandEventSubscriberInterface is an empty aggregate that extends all four — existing code type-hinted against it continues to work unchanged.
IslandPluginBase implements the full aggregate with no-op defaults for every method.
Reload traits
| Trait | Covers |
|---|---|
IslandStructureReloadTrait |
IslandStructureEventsInterface (5 methods → reloadWithGlobalData) |
IslandLifecycleReloadTrait |
IslandLifecycleEventsInterface (3 methods → reloadWithGlobalData) |
IslandReloadEventsTrait |
Both of the above — convenience aggregate |
DisplayBuildable integration pattern
External integrations (entity view, page layout, Views) implement DisplayBuildableInterface via DisplayBuildablePluginBase. This separates builder logic from storage backends.
When working in integration submodules, always follow this chain:
getInstanceId() → getInstance() → getSources() → saveSources()
Never access the instance entity storage directly in integration code.